Tuesday, 29 May 2012

Digital Sculptures Inspired by Atari's Pitfall

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Like a kid, Shawn Cruz spent hrs playing the Atari game Pitfall, by which gamers tromp though a forested gauntlet of moving logs, quicksand, rattlesnakes, and fire. I d never been camping, and so i believed that s what it really was: wrestling crocodiles residing in pixelated ponds, jumping over scorpions, Cruz states. The entire idea ended up being to avoid character and win some coins.

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That 8-bit-centric worldview still is true for that Austin artist, who's focusing on a set known as Re-things: three-dimensional pixelated sculptures of creatures along with other outdoorsy objects, that they develops from wooden cubes and square dowels.

The 80s were a transition time videogames were just entering the house, Cruz states. They grew to become a getaway for me personally. To create his pieces, Cruz zooms in on the photograph after which produces a drawing from it on graph paper. He makes use of that like a map to construct digital-searching mountain goat's, campfires, a marlin known as Tevatron (above). The large-game seafood was subjected to exactly what the artist calls my very own particle accelerator to produce a disintegrating effect this is a workout in getting rid of data without compromising our capability to recognize a picture.

Cruz will participate the Smithsonian s approaching show 40 Under 40: Craft Futures, which opens in This summer. For that exhibition, he s developing a new fire piece. Maybe certainly one of nowadays he ll finally circumvent to going camping.



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